Winkler, Todd

Composing Interactive Music - Techniques & Ideas Using Max +CD : Techniques and Ideas Using Max [With CD-ROM]

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€ 45,95

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Preface 9 I Introduction, History, and Theory 1(38) Introduction and Background 3(18) Components of an Interactive System Enhancing the Roles of Performer and Composer Audience Reception and Participation A Brief History of Interactive Composition Interaction: Defining Relationships Between Computers and Performers 21(18) Performance Models Musical Form and Structure Instrument Design and Limitations II Programming Foundation 39(94) Graphic Programming with Max 41(30) Brief Overview of Programming Languages Introduction to Max How Max Handles MIDI Chapter Summary Program Structure and Design 71(38) Approaches to Programming Handling Data in Max Data Storage Objects: Storing and Recalling Information Other Max Data Storage Objects Messages: Data Types and Display Data Flow: Moving Information Through the System C Programming Objects Efficiency and Memory Management Debugging Interface Design 109(24) Basic Principles of Interface Design Building Interfaces in Max Max's Interface Objects User Feedback Computer Input Devices Interface and Encapsulation: A Programming Example III Core Components 133(86) The Computer as Listener: Analyzing and Storing Performance Data 135(38) Listening to Music Analysis: What Can Be Understood? Time Improving Listener Data Space Identifying Musical Features and Tracking Changes Over Time Efficient Use of Listener Objects Composer Objects 173(46) Creative Response to Listener Data Composer Object Design Types of Composition Algorithms Transforming Musical Material Constrained Pitch Output: Comparative Programming Examples MelodicContour: A Progressive Study in Generative Methods ParamColl: Parameter Analysis and Playback Sequencer Methods Humanizing Algorithms: The Computer as Performer IV Advanced Techniques and Concepts 219(105) Sound Design 221(38) MIDI Limitations for Listener Objects Participation By Musicians Playing Nondigital Instruments Composer Objects for Timbre Selection, Creation, and Manipulation Synthesis Design and Control Parameters System-Exclusive Messages Automated Mixing and Multitrack Parameter Control Interactive Signal Processing Basic Categories of Signal Processing Compositional Approaches Using Interactive Signal Processing Scaling Problems and Solutions The Future of Max: Audio Input, Signal Processing, and Sound Synthesis Score Objects: Compositional Strategies, Structures, and Timing Mechanisms 259(36) Compositional Strategies Score Objects Performance Synchronization Techniques Score Structure Examples: Models of Score Objects Score-Following Overview Interactive Multimedia and New Controllers 295(29) Interactive Music in Screen-Based Works Interactive Music in Multimedia Performance Works Displaying Graphics in Max New Controllers and Multimedia Performance Systems Making Music Through Movement Appendix: Master List of Examples 324(11) References 335(8) Index 343

Ingenaaid | 364 pagina's | Engels
1e druk | Verschenen in 2001
Rubriek:

  • NUR: Muziek algemeen
  • ISBN-13: 9780262731393 | ISBN-10: 0262731398