Arnold Robbins
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Arnold Robbins, an Atlanta native, is a professional programmer and technical author. He has worked with Unix systems since 1980, when he was introduced to a PDP-11 running a version of Sixth Edition Unix. He has been a heavy AWK user since 1987, when he became involved with gawk, the GNU project's version of AWK. As a member of the POSIX 1003.2 balloting group, he helped shape the POSIX standard for AWK. He is currently the maintainer of gawk and its documentation. He is also coauthor of the sixth edition of O'Reilly's Learning the vi Editor.
Arnold Robbins, an Atlanta native, is a professional programmer and technical author. He has worked with Unix systems since 1980, when he was introduced to a PDP-11 running a version of Sixth Edition Unix. He has been a heavy AWK user since 1987, when he became involved with gawk, the GNU project's version of AWK. As a member of the POSIX 1003.2 balloting group, he helped shape the POSIX standard for AWK. He is currently the maintainer of gawk and its documentation. He is also coauthor of the sixth edition of O'Reilly's Learning the vi Editor. Since late 1997, he and his family have been living happily in Israel.
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Arnold Robbins
Bash Pocket Reference
It’s simple: if you want to interact deeply with Mac OS X, Linux, and other Unix-like systems, you need to know how to work with the Bash shell.
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Arnold Robbins
vi and Vim Editors Pocket Reference
Veel Unix, Linux en Mac OS X gebruikers maken met veel plezier gebruik van de krachtige text editors vi en Vim. Er zijn echter veel te veel commando's om deze allemaal te onthouden.
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Arnold Robbins
Unix in a Nutshell 4th edition
As an open operating system, Unix can be improved on by anyone and everyone: individuals, companies, universities, and more. As a result, the very nature of Unix has been altered over the years by numerous extensions formulated in an assortment of versions.
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Arnold Robbins
GDB Pocket Reference
The GNU debugger is valuable for testing, fixing, and retesting software because it allows you to see exactly what's going on inside of a program as it's executing.
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