Michael McCool
- Auteur
Michael McCool has research and application experience in the areas of data mining, computer graphics (specifically sampling, rasterization, texture hardware, antialiasing,shading, illumination, and visualization), medical imaging, signal and image processing, financial analysis,and languages and programming platforms for high productivity parallel computing.
In order to commercialize research work into many-core computing platforms done while he was a professor at the University of Waterloo,in 2004 he co-founded RapidMind, which in 2009 was acquired by Intel.
In order to commercialize research work into many-core computing platforms done while he was a professor at the University of Waterloo,in 2004 he co-founded RapidMind, which in 2009 was acquired by Intel.
Michael McCool has research and application experience in the areas of data mining, computer graphics (specifically sampling, rasterization, texture hardware, antialiasing,shading, illumination, and visualization), medical imaging, signal and image processing, financial analysis,and languages and programming platforms for high productivity parallel computing.
In order to commercialize research work into many-core computing platforms done while he was a professor at the University of Waterloo,in 2004 he co-founded RapidMind, which in 2009 was acquired by Intel. Currently he is a Software Architect with Intel working on Array Building Blocks and an Adjunct Associate Professor with the University of Waterloo. In addition to his university teaching, he has presented tutorials at Eurographics, SIGGRAPH, and SC on graphics and/or parallel computing.
In order to commercialize research work into many-core computing platforms done while he was a professor at the University of Waterloo,in 2004 he co-founded RapidMind, which in 2009 was acquired by Intel. Currently he is a Software Architect with Intel working on Array Building Blocks and an Adjunct Associate Professor with the University of Waterloo. In addition to his university teaching, he has presented tutorials at Eurographics, SIGGRAPH, and SC on graphics and/or parallel computing.
Boeken van Michael McCool
Michael McCool
Elijah Robison
James Reinders
Structured Paralllel Programming
Deze uitgave legt uit hoe u parallelle programma's efficient kunt ontwerpen en implementeren met gebruik van een op patterns gebaseerde benadering.
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Marc Olano
John Hart
Wolfgang Heidrich
Michael McCool
Real-Time Shading
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware.
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