Maya for Games

Modeling and Texturing Techniques with Maya and Mudbox

Specificaties
Paperback, 374 blz. | Engels
Focal Press | 1e druk, 2009
ISBN13: 9780240810645
Rubricering
Hoofdrubriek : Computer en informatica
Focal Press 1e druk, 2009 9780240810645
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Never before has a book on 3D modeling been so exciting. You will learn to produce next-gen game assets that will impress. Well-known Maya professional, Michael Ingrassia, takes you through a unique style of modeling: - Image-Based Modeling - where efficient, realistic models can be created very quickly. Ingrassia's techniques teach you to create exact replicas of your concept characters or objects. You will begin with basic modeling and advance to making unique for crating your very own set design/game level.

The book not only teaches effective methodology, but provides you with impressive content for producing effective demo reels and portfolios pieces.

- Full-color tutorials and DVD with bonus videos on advanced 3D tricks and techniques give you in-depth instruction and inspiration
- Coverage of Autodesk's newly acquired MUDBOX software gives you a quick and effective introduction to sculpting tools and techniques
- The insider tips are incorporated throughout, teaching you to match their model EXACTLY to the concept art or photos that are provides

Audience:
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists. Level: Intermediate to Advanced

Specificaties

ISBN13:9780240810645
Taal:Engels
Bindwijze:paperback
Aantal pagina's:374
Uitgever:Focal Press
Druk:1

Over Michael Ingrassia

Michael Ingrassia, Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top Maya instructor at various training academies. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting. Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.

Andere boeken door Michael Ingrassia

Inhoudsopgave

Acknowledgments
Introduction: Why I decided to write this book
How to use this book effectively
So who is this book for?
Why the world war I Theme?

1. Maya fundamentals: use interface
2. The stone archway
3. The broken Archway
4. The Springfield Rifle
5. Fake Camera projection modeling
6. The Infamous Sopwith Camel
7. The pilot bust: Low-Poly head Modeling
8. Modeling Realistic hands
9. Realistic Head Modeling
10. Maya to Mudbox Modeling: The Soldier
11. Texture Mapping Techniques
12. Digital Sculpting in Mudbox
Bonus chapter: Crerating a Model Turntable Animation

Content on the DVD
About the Author
Glossary

Index

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        Maya for Games