Creating 3D Game Art for the iPhone with Unity

Featuring modo and Blender Pipelines

Specificaties
Paperback, 253 blz. | Engels
Focal Press | 1e druk, 2011
ISBN13: 9780240815633
Rubricering
Hoofdrubriek : Computer en informatica
Focal Press 1e druk, 2011 9780240815633
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Creating visually stunning games for the iPhone and iPad is easier and more exciting than ever when you combine the cutting-edge game engine Unity iOS with artist-friendly modo, and also Blender, the free open-source 3D app. Getr up to speed quickly with 'Creating 3D Game Art for the iPhone with Unity', the only book that takes you through creating optimized game art for the iPhone and iPad with a real-world approach.

Author Wes McDermott delivers production-proven techniques, captiving 3D imaginary, and valuabler tips and tricks you need to model, animate, and texture your characters and environment assets, optimized for Apple's iDevices-all in clear, motivating, and entertaining style.

- Learn how to created optimized game assets for the iPhone and iPad using Unity iOS
- Improve your game's performance while avoiding common developments pitfalls with detailed information on batching, building models on the grid, and lightmapping with Beast.
- Gain access to video walkthroughs adn information on the FREE iPhone/iPad app, Tater's Training Trash Yard, which demonstrates core concepts and techniques convered in the book.

Specificaties

ISBN13:9780240815633
Taal:Engels
Bindwijze:paperback
Aantal pagina's:253
Uitgever:Focal Press
Druk:1

Over Wes McDermott

Wes McDermott, By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

Andere boeken door Wes McDermott

Inhoudsopgave

Acknowledgments
Prologue: Thump'n Noggins

1. Getting to know the iDevice Hardware and Unity iOS
2. Creating Game Objects Using modo
3. Understanding Textures and UV Maps
4. Creating Game Objects using modo
5. Animation using Blender
6. Animation using Blender
7. Animation using Blender
8. Creating Lightmaps using Beast
9. Working with Game Assets in Unity iOS

Bonus Resources
Creating Tater's Training Trash Yard

Index

Net verschenen

Rubrieken

Populaire producten

    Personen

      Trefwoorden

        Creating 3D Game Art for the iPhone with Unity