Game Programming

The Express line to learning

Specificaties
Paperback, 570 blz. | Engels
Wiley Computing | 1e druk, 2007
ISBN13: 9780470068229
Rubricering
Hoofdrubriek : Computer en informatica
Wiley Computing 1e druk, 2007 9780470068229
Gratis verzonden | Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Get on the fast track to creating computer games

Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off.

Start your journey today on The Express Line to Learning and see where it takes you!
- Learn the basics of programming and 2D graphics as you go
- Plan programs, write and test code, and manage data
- Create text-based games, racing games, arcade games, and more
- Add sound, set up scorekeeping, and design avatars

All aboard for valuable online extras
Visit The L Line Web site from the publisher for valuable online supplementary materials:
- Test bank with challenging review questions
- PowerPoint(r) slides with chapter outlines
- Programming code from the book

Along The L Line
- Complete tutorial coverage
- Ample illustrations and examples
- Real-world applications and hints for avoiding pitfalls
- Practice exams that help evaluate your progress

Specificaties

ISBN13:9780470068229
Taal:Engels
Bindwijze:paperback
Aantal pagina's:570
Druk:1

Over Andy Harris

Andy Harris taught himself programming because it was fun. Today he teachers computer science, game development, and Web programming at the university level and is a technology consultant for the State of Indiana.

Andere boeken door Andy Harris

Inhoudsopgave

Preface.

1. Writing Your First Program.
2. Working with Data.
3. Taking Control.
4. Building a Game Foundation.
5. Drawing and Events.
6. Audio and Basic Sprites.
7. Building a Working Game.
8. Making Animated Sprites.
9. Realistic Movement.
10. Building a Game Engine.

Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.

Index.

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        Game Programming