

Andy Harris taught himself programming because it was fun. Today he teachers computer science, game development, and Web programming at the university level and is a technology consultant for the State of Indiana.
Meer over Andy HarrisGame Programming
The Express line to learning
Samenvatting
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off.
Start your journey today on The Express Line to Learning and see where it takes you!
- Learn the basics of programming and 2D graphics as you go
- Plan programs, write and test code, and manage data
- Create text-based games, racing games, arcade games, and more
- Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site from the publisher for valuable online supplementary materials:
- Test bank with challenging review questions
- PowerPoint(r) slides with chapter outlines
- Programming code from the book
Along The L Line
- Complete tutorial coverage
- Ample illustrations and examples
- Real-world applications and hints for avoiding pitfalls
- Practice exams that help evaluate your progress
Specificaties
Inhoudsopgave
1. Writing Your First Program.
2. Working with Data.
3. Taking Control.
4. Building a Game Foundation.
5. Drawing and Events.
6. Audio and Basic Sprites.
7. Building a Working Game.
8. Making Animated Sprites.
9. Realistic Movement.
10. Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.
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