Designing Gestural Interfaces

Touchscreens and Interactive Devices

Specificaties
Paperback, 247 blz. | Engels
O'Reilly | 1e druk, 2009
ISBN13: 9780596518394
Rubricering
Hoofdrubriek : Computer en informatica
O'Reilly 1e druk, 2009 9780596518394
Verwachte levertijd ongeveer 16 werkdagen

Samenvatting

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

'Designing Gestural Interfaces' provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns - all you need to know to augment your existing skills in "traditional" web design, software, or product development.

Packed with informative illustrations and photos, this book helps you:
- Get an overview of technologies surrounding touchscreens and interactive environments
- Learn the process of designing gestural interfaces, from documentation to prototyping to
communicating to the audience what the product does
- Examine current patterns and trends in touchscreen and gestural design
- Learn about the techniques used by practicing designers and developers today
- See how other designers have solved interface challenges in the past
- Look at future trends in this rapidly evolving field

Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. 'Designing Gestural Interfaces' will help you enter this new world of possibilities.

Specificaties

ISBN13:9780596518394
Taal:Engels
Bindwijze:paperback
Aantal pagina's:247
Uitgever:O'Reilly
Druk:1

Over Dan Saffer

Dan Saffer is a founder and principal at Kicker Studio, a product design firm specializing in devices and new technologies such as touchscreens and gestural interfaces. Millions of people every day use the products Dan has designed, from mobile devices to websites to desktop software. A thought leader in interaction design, Dan has taught workshops and spoken at conferences around the world. His writing on design has appeared in BusinessWeek and in many online journals. He holds a Masters in Interaction Design from Carnegie Mellon University.

Andere boeken door Dan Saffer

Inhoudsopgave

Preface

1. Introducing Interactive Gestures
2. Designing for the Human Body
3. Patterns for Touchscreens and interactive Surfaces
4. Patterns for Free-From interactive Gestures
5. Documenting Interactive Gestures
6. Prototyping Interactive Gestures
7. Communicating Interactive Gestures
8. The Future of Interactive Gestures

Appendix A: A Palette of Human Gestures and Movements

Index

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