Essential Actionscript 3.0
ActionScript 3.0 programming Fundamentals
Samenvatting
ActionScript 3.0 is a huge upgrade to Flash's programming language. It's faster, cleaner, and more sophisticated than its predecessors. Only essential ActionScript 3.0 offers the plain, careful language you need to understand every major ActionScript 3.0 concept. And only essential ActionScript 3.0 provides the depth you need to realize ActionScript 3.0's full potential.
This is a true developer's handbook, packed with practical explanations, insightful warnings, and thousands of code examples that demonstrate how to get the job done right. Within this book you'll find:
- Exhaustive coverage of the core ActionScript language, including obeject0oriented programming, classes, objects, variables, methods, functions. Inheritance, datatypes, arrays, events, exceptions, scope, namespaces, XML, and security.
- A deep exploration of visual and interactive programming topics, such as the display API, hierarchical event handling, mouse and keyboard interactivity, animation, vector graphics, bitmap graphics, text, and content-loading operations
- Applied advice on code-production issues, such as combining ActionScript with assets created manually in the Flash authoring tool, using the Flex framework in flex Builder 2, and creating reusable code libraries
Specificaties
Inhoudsopgave
Preface
Part 1: ActionScript from the ground up
1. Core concepts
2. Conditionals and loops
3. Instance methods revisited
4. Static variables and static methods
5. Functions
6. Inheritance
7. Compiling and running a program
8. Datatypes and type checking
9. Interfaces
10. Statements and operators
11. Arrays
12. Events and event handling
13. Exceptions and error handling
14. Garbage collection
15. Dynamic ActionScript
16. Scope
17. Namespaces
18. XML and E4X
19. Flash Player security restrictions
Part 2: Display and interactivity
20. The display API and the display list
21. Events and display hierarchies
22. Interactivity
23. Screen updates
24. Programmatic animation
25. Drawing with Vectors
26. Bitmap programming
27. Text display and input
28. loading external display assets
Part 3: Applied ActionScript topics
29. ActionScript and the Flash authoring Tool
30. A minimal MXML application
31. Distributing a Class library
Appendix
Index
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