

Joshua D. Bradley has been snapping photos since he received his first disposable camera as a child.
Meer over de auteursSams Teach Yourself C Programming in One Hour a Day
Covers C11
Samenvatting
In just one hour a day, you'll have all the skills you need to begin programming in C. With this complete tutorial, you'll quickly master the basics, and then move on to more advanced features and concepts
Completely updated for the C11 standard, this book presents the language from a practical point of view, helping you learn how to use C to create faster, simpler, and more efficient C applications.
- Understanding the fundamentals of C
- Discover when and why you should use C to program
- Learn how to effectively use the latest tools and features of C by following practical, real-world examples
- Learn best practices and avoid pitfalls via useful Do's and Don'ts
- Get expert tips on implementing C in any kind of environment
- Test your knowledge and expertise with quizzes and exercises
Learn on your own time, at your own pace:
- No previous programming experience required
- Learn C as defined by the current standard
- Create your own C programs and use the ones in the book
- Discover sophisticated C programming techniques
- Make your programs more efficient by understanding data types, loops, and strings
- Expand your programming skills with arrays, structures, and unions
- Develop programs that process data/time routines, mathematical equations, and other standard functions
- Read and write files (input and output)
- Review what you've learned with quizzes and exercises
- See the answers to common questions in the Q&A sections
Specificaties
Inhoudsopgave
U kunt van deze inhoudsopgave een PDF downloaden
PART I: FUNDAMENTALS OF C
1. Getting Started with C
2. The Components of a C Program
3. Storing Information: Variables and Constants
4. The Pieces of a C Program: Statements, Expressions, and Operators
5. Packaging Code in Functions
6. Basic Program Control
7. Fundamentals of Reading and Writing Information
PART II: PUTTING C TO WORK
8. Using Numeric Arrays
9. Understanding Pointers
10. Working with Characters and Strings
11. Implementing Structures, Unions, and TypeDefs
12. Understanding Variable Scope
13. Advanced Program Control
14. Working with the Screen, Printer, and Keyboard
PART III: ADVANCED C
15. Pointers to Pointers and Arrays of Pointers
16. Pointers to Functions and Linked Lists
17. Using Disk Files
18. Manipulating Strings
19. Getting More from Functions
20. Exploring the C Function Library
21. Working with Memory
22. Advanced Compiler Use
PART IV: APPENDIXES
A: ASCII Chart
B: C/C++ Reserved Words
C: Common C Functions
D: Answers
Index
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