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Beginning WebGL for HTML5

Specificaties
Paperback, 329 blz. | Engels
Apress | 1e druk, 2012
ISBN13: 9781430239963
Rubricering
Hoofdrubriek : Computer en informatica
Juridisch :
Apress 1e druk, 2012 9781430239963
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures.

You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. 

You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.

- Quickly get up to speed with WebGL
- Render realistic scenes
- Work faster with frameworks
- Improve rendering performance

Specificaties

ISBN13:9781430239963
Taal:Engels
Bindwijze:paperback
Aantal pagina's:329
Uitgever:Apress
Druk:1
Verschijningsdatum:7-9-2012

Inhoudsopgave

-Setting The Scene
-Shaders 101
-Textures and Lighting
-Increasing Realism
-Physics
-Fractals, Height Maps, and Particle Systems
-Three.js Framework
-Productivity Tools
-Debugging and Performance
-Effects, Tips and Tricks
-Afterword: The Future of WebGL

Appendix A: Essential HTML5 and JavaScript
Appendix B: Graphics Refresher
Appendix C: WebGL Spec. Odds and Ends
Appendix D: Additional Resources

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        Beginning WebGL for HTML5