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Learn C++ for Game Development

Specificaties
Paperback, 324 blz. | Engels
Apress | 2014e druk, 2014
ISBN13: 9781430264576
Rubricering
Juridisch :
Apress 2014e druk, 2014 9781430264576
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful gamesManage memory efficiently to get the most out of your creativityLoad and save games using file I/O, so that your users are never disappointed

Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.

The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

Specificaties

ISBN13:9781430264576
Taal:Engels
Bindwijze:paperback
Aantal pagina's:324
Uitgever:Apress
Druk:2014

Inhoudsopgave

<p>1. Beginning C++</p><p>Part 1: Procedural Programming</p><p>2. Writing a Guessing Game with C++ Types<p>3. Creating Calculators with Operators<p>4. Beginning C++ Game Development with Arrays<p>5. Functions, the Building Blocks of C++<p>6. Making Decisions with Flow Control<p>7. Organizing Projects Using Files and Namespaces</p><p>Part 2: Object Oriented Programming</p><p>8. Object-Oriented Programming with Classes<p>9. Controlling Data with Access Modifiers<p>10. Building Games with Inheritance<p>11. Designing Game Code with Polymorphism<p>12. Copying and Assigning Data to Objects</p><p>Part 3: The Standard Template Library</p><p>13. The STL String Class<p>14. STL Array and Vector<p>15. STL List<p>16. STL's Associative Containers<p>17. STL's Stack and Queue<p>18. STL's Bitset<p>19. Using the STL in Text Adventure</p><p>Part 4: Templates and Metaprogramming</p><p>20. Template Programming<p>21. Practical Template Programming</p><p>Part 5: C++ Game Development</p><p>22. Managing Memory for Game Developers<p>23. Useful Design Patterns for Game Development<p>24. Using File IO to Save and Load Games<p>25. Speeding Up Games with Concurrent Programming<p>26. Supporting Multiple Platforms in C++<p>27. Wrapping Up</p>

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        Learn C++ for Game Development