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Introduction to Computer Graphics

A Practical Learning Approach

Specificaties
Gebonden, 422 blz. | Engels
CRC Press | 1e druk, 2014
ISBN13: 9781439852798
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CRC Press 1e druk, 2014 9781439852798
€ 120,96
Levertijd ongeveer 11 werkdagen
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Samenvatting

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website

Software development does not require installation of IDEs or libraries, only a text editor.

Specificaties

ISBN13:9781439852798
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:422
Uitgever:CRC Press
Druk:1

Net verschenen

€ 120,96
Levertijd ongeveer 11 werkdagen
Gratis verzonden

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        Introduction to Computer Graphics