

Josh Clark is a writer, designer, and developer who helps creative people get clear of technical hassle to share their ideas with the world.
Meer over Josh ClarkTapworthy: Designing Great iPhone Apps
Samenvatting
So you've got an idea for an iPhone app - along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.
Whether you're a designer, programmer, manager, or marketer, 'Tapworthy' teaches you to "think iPhone" and helps you ask the right questions - and get the right answers - throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.
- Develop your ideas from initial concept to finished design
- Build an effortless user experience that rewards every tap
- Explore the secrets of designing for touch
- Discover how and why people really use iPhone apps
- Learn to use iPhone controls the Apple way
- Create your own personality-packed visuals
Specificaties
Inhoudsopgave
Acknowledgments
1. Touch and Go
-On the Go: One Hand, One Eye, One Big Blur
-Get It Done Quick
-One Tool in a Crowded Toolbox
-Bored, Fickle, and Disloyal
-Double-Tap, Pinch, Twist, What?
-Clumsy Fingers
-So, What, Do I Design for Dummies?
2. Is It Tapworthy?
-There's Not an App for That
-What's Your Story?
-What Makes Your App Mobile?
-First Person: Josh Williams and Gowalla
-Big Talent for Little Icons
-Get to Pixels Fast
-Making It Work
-Try, Try Again
-Finding Focus
-Optimizing for the Primary Task
-Building for Exploration
-Colorful Personality
-Less Flash, More Function
-The App Doesn't Have to Do It All
-Mobile Mindsets
-"I'm Microtasking"
-"I'm Local"
-"I'm Bored"
-What Makes You So Special Anyway?
-Wait, Wait, Come Back!
-Throw Out the Babies, Too
-Can't I Get That on the Web?
-Touchpoints
3. Tiny Touchscreen
-A Physical Feel
-Rule of Thumb
-The Magic Number Is 44
-Don't Crowd Me
-First Person: James Thomson and PCalc
-Designing for Touch
-Give Me Feedback
-Pimp My Calculator: Virtual Keypads
-Pointed Design
-Take It From the Top
-Design to a 44-Pixel Rhythm
-Be a Scroll Skeptic
-Edit, Edit, Edit
-Secret Panels and Hidden Doors
-Touchpoints
-First Person: Rusty Mitchell and USA Today
-All the News That Fits
-Psst . . . Hints for Working Custom Controls
-Big Problem with Tiny Buttons
-Either/Or: You Can't Fit It All
4. Get Organized
-WWJD: What Would Jobs Do?
-Getting Around: Apple's Navigation Models
-Flat Pages: A Deck of Cards (or Just One)
-Tab Bar: What's on the Menu?
-Tree Structure: Let 1,000 Screens Bloom
-Combining Navigation Models
-Modal Views and Navigational Cul-de-Sacs
-A Tangled Web
-Storyboarding Your App on Paper
-Put Something Ugly on Your iPhone
-Touchpoints
-First Person: Jürgen Schweizer and Things
-Organizing the App
-Choosing the Navigation Style
-Minimal Graphics
-What Makes the Feature List?
-Rhyme with Apple's Design Language
5. The Standard Controls
-The Power of Standard Visuals
-The Navigation Bar Shows the Way
-The Toolbar
-"So an Icon Goes into a Bar . . ."
-The Search Bar
-Table Views Are Lists on Steroids
-Setting the Table: Indexes and Grouped Lists
-Table View Editing Tools
-Text Me
-Editing Text
-Fixing Typoz
-Is That for Here or to Go?
-Don't Make 'Em Keybored
-Multiple Choice: Pickers, Lists, and Action Sheets
-On the Button
-Yes and No: Switches
-Segmented Controls Are Radio Buttons
-Sliders Stay on Track
-Settings: A Matter of Preference
-Is There More?
-Touchpoints
6. Stand Out
-What's Your App's Personality?
-Gussying Up Familiar Pixels
-You Stay Classy
-Keep It Real
-Designing Custom Toolbar Icons
-Metaphorically Speaking
-I Call My New Invention "The Wheel"
-And Now for Something Completely Different
-Touchpoints
-First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
-Taming a Dense Thicket of Options
-Asterisk = Action
-Color Me Unique
-Testing the Bare Bones
5. First Impressions
-Your Icon Is Your Business Card
-Building Your App's Icons
-What's In a Name?
-While You Wait: The Launch Image
-The Illusion of Suspended Animation
-Put Out the Welcome Mat
-Instructions Can't Make You Super
-The First Screen
-Touchpoints
-First Person: Joe Hewitt and Facebook
-More Than a Lite Version
-A Collection of "Sub-Apps"
-Physics According to Apple
-Easy on the Chrome
-The Trouble with Notifications
8. Swipe! Pinch! Flick!
-Finding What You Can't See
-Pave the Cowpaths
-Shortcuts and Backup Plans
-Piggybacking Standard Gestures
-Shake, Shake, Shake
-Two's a Crowd
-Awkwardness for Self Defense
-Phone Physics
-Touchpoints
9. Know the Landscape
-Why Do People Flip?
-A Whole New Landscape
-Making a Complicated Turn
-Don't Lose Your Place
-Touchpoints
10. Polite Conversation
-When To Interrupt
-Remain Calm and Carry On
-Pushy Notifications
-No Stinkin' Badges
-Yep, I'm Working on It
-Bending Time: Progress Bars and Other Distractions
-Touchpoints
11. Howdy, Neighbor
-Public Square: Contacts, Photos, and Events
-Tag, You're It: Passing Control to Other Apps
-Roll Your Own: Browsers, Maps, and Email
-Happy Trails, Neighbor
-Touchpoints
Index
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