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Designing Mobile Interfaces

Patterns for Interaction Design

Specificaties
Paperback, 545 blz. | Engels
O'Reilly | 1e druk, 2012
ISBN13: 9781449394639
Rubricering
Hoofdrubriek : Computer en informatica
O'Reilly 1e druk, 2012 9781449394639
Verwachte levertijd ongeveer 16 werkdagen

Samenvatting

With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch-and keep-their attention. You'll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.

Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.

- Compose pages so that information is easy to locate and manipulate
- Provide labels and visual cues appropriate for your app's users
- Use information control widgets to help users quickly access details
- Take advantage of gestures and other sensors
- Apply specialized methods to prevent errors and the loss of user-entered data
- Enable users to easily make selections, enter text, and manipulate controls
- Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction

Specificaties

ISBN13:9781449394639
Taal:Engels
Bindwijze:paperback
Aantal pagina's:545
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:10-1-2012

Over Steven Hoober

Steven Hoober has been documenting design process for all of his 15 years in interactive design, and entered mobile full time in 2007 when he joined Little Springs Design. His work includes the design process book Designing by Drawing, frequent blog entries on design, and a collection of well-used drawing tools and templates. Steven has led projects on security, account management, content distribution, and communications services for products from construction supplies to hospital recordkeeping. Steven spent eight years at U.S. mobile operator Sprint and currently is working on projects including mobile browsing and multi-channel retail.

Andere boeken door Steven Hoober

Over Eric Berkman

Eric Berkman is an Interaction Designer and Experience Architect at Digital Eskimo, a leading user-centered design agency whose projects involve inspiring change. Eric's design career has included developing mobile UI experiences for global telecommunications companies, branding and packaging design for Coca-Cola, Miller Brewing Company and Bristol-Meyers Squibb, and interactive museum exhibitions. His expertise and interests focus on a user-centric, participatory design approach to create meaningful individual, social, and cultural interactions. He has both a bachelor's degree in Industrial Design and a Masters in Interaction Design from the University of Kansas. He currently resides in Sydney, Australia.

Andere boeken door Eric Berkman

Inhoudsopgave

Preface

Part 1: Page
1. Composition
-A Little Bit of History
-A Revolution Has Begun
-Composition Principles
-The Concept of a Wrapper
-Context Is Key
-Patterns for Composition
-Summary

Part 2: Components
2. Display of Information
-Look Around
-Types of Visual Information
-Classifying Information
-Organizing with Information Architecture
-Information Design and Ordering Data
-Patterns for Displaying Information

3. Control and Confirmation
-Quiet, Please
-That Was Easy
-Understanding Our Users
-Control and Confirmation
-Patterns for Control and Confirmation

4. Revealing More Information
-It's Not Magic!
-Context Is Key
-Designing for Information
-Patterns for Revealing More Information
-Summary

Part 3: Widgets
5. Lateral Access
-What a Mess!
-Lateral Access and the Mobile Space
-Follow the Principles of Wayfinding and Norman's Interaction Model
-Wayfinding
-Norman's Interaction Model
-Patterns for Lateral Access

6. Drilldown
-Get Ready to Push!
-Maybe We Won't Have to Push
-Drilldown and the Mobile Space
-Patterns for Drilldown
-When to Use Links, Buttons, and Icons

7. Labels and Indicators
-Down Under and Backward
-Understanding Our Users
-Labels and Indicators in the Mobile Space
-Patterns for Labels and Indicators

8. Information Controls
-The Weilers, Version 1
-The Weilers, Version 2
-The Difference
-Information Controls in the Mobile Space
-Patterns for Information Control
-Summary

Part 4: Input and Output
9. Text and Character Input
-Slow Down, You're Too Fast!
-The Status Quo
-Use What's Best for You
-Text and Character Input on Mobile Devices
-Patterns for Text and Character Input Controls

10. General Interactive Controls
-Darkness
-That Sounds Like a Great Idea
-Gestural Interactive Controls
-Patterns for General Interactive Controls

11. Input and Selection
-The Wheels on the Bus Go Round and Round
-Mobile Trends Today
-Slow Down, Teen Texters!
-Input and Selection in the Mobile Space
-Patterns for Input and Selection

12. Audio and Vibration
-The Big Tooter
-The Big Tooter Today
-The Importance of Audition
-Auditory Classifications
-Audio Guidelines in the Mobile Space
-Audio Accessibility in the Mobile Space
-The Importance of Vibration
-Patterns for Audio and Vibration

13. Screens, Lights, and Sensors
-The Relationship
-The Breakup
-I'm Not “Everyman”
-Context of Use
-Displays
-Mobile Display Technology
-Sensors
-Patterns for Screens, Lights, and Sensors
-Summary

Appendixes
Appendix A: Mobile Radiotelephony
Appendix B: Mobile Typography
Appendix C: Human Factors
Appendix D: About the Authors

References
Index

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