,

Beginning Python Games Development, Second Edition

With PyGame

Specificaties
Ingenaaid, 308 blz. | Engels
Apress | e druk, 2015
ISBN13: 9781484209714
Rubricering
Hoofdrubriek : Computer en informatica
Apress e druk, 2015 9781484209714
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.
In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Specificaties

ISBN13:9781484209714
Taal:Engels
Bindwijze:ingenaaid
Aantal pagina's:308
Uitgever:Apress
Verschijningsdatum:21-6-2015

Inhoudsopgave

1. Introducing Python
2. Exploring Python
3. Introducing Pygame
4. Creating Visuals
5. Making Things Move
6. Accepting User Input
7. Take Me to Your Leader
8. Moving into the Third Dimension
9. Exploring the Third Dimension
10. Making Things Go Boom
11. Lights, Camera, Action!
12. Setting the Scene with OpenGL
Appendix A: Game Object Reference
Appendix B: Packaging Your Game

Net verschenen

Rubrieken

Populaire producten

    Personen

      Trefwoorden

        Beginning Python Games Development, Second Edition