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Swift Development for the Apple Watch

An Intro to the WatchKit Framework, Glances, and Notifications

Specificaties
Paperback, 73 blz. | Engels
O'Reilly | 1e druk, 2016
ISBN13: 9781491925201
Rubricering
Hoofdrubriek : Computer en informatica
Juridisch :
O'Reilly 1e druk, 2016 9781491925201
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Samenvatting

Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you’re comfortable using OS X, Xcode, and iOS—and familiar with Swift—this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple’s WatchKit framework.

You’ll learn what an Apple Watch is, what it isn’t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem.

- Learn the Watch app lifecycle, and understand how these apps interact with the user’s iPhone
- Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data
- Design a simple glance, the non-interactive Watch component that provides quick-look information
- Add functionality to the notification system, including actionable items, and display them on the Watch face
- Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel

Specificaties

ISBN13:9781491925201
Trefwoorden:Apple, Swift, Apple Watch
Taal:Engels
Bindwijze:paperback
Aantal pagina's:73
Uitgever:O'Reilly
Druk:1
Verschijningsdatum:25-3-2016

Over Jon Manning

Jon Manning is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Jon Manning

Over Paris Buttfield-Addison

Paris Buttfield-Addison is the founders of Secret Lab, a game design company that builds fun things for iPhone and iPad when the principals aren't playing games for research.

Andere boeken door Paris Buttfield-Addison

Inhoudsopgave

1. Understanding the Apple Watch
-How Users Interact with Apple Watch
-How the Apple Watch Works with iPhone
-App Life Cycle
-A watchOS App’s Architecture
-Designing for the Apple Watch
-Dealing with the Device and Simulator
-Diving In

2. WatchKit Apps
-Displaying Content on the Watch
-Responding to Actions
-Controls
-Playing Media
-Getting Text from the User
-Working with Multiple Interface Controllers
-Communicating with the Device
-Wrapping Up

3. Glances
-Working with Glances
-Creating a Glance
-Wrapping Up

4. Notifications
-Creating Notifications for Your iOS App
-Presenting Notifications
-Static and Dynamic Notification Interfaces
-Setting Up for Testing Notifications
-Creating the Interface Controller
-Wrapping Up

5. Complications
-Designing a Complication
-Building a Complication
-Wrapping Up

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        Swift Development for the Apple Watch