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3D Engine Design for Virtual Globes

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Gebonden, 516 blz. | Engels
CRC Press | 1e druk, 2011
ISBN13: 9781568817118
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CRC Press 1e druk, 2011 9781568817118
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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

Specificaties

ISBN13:9781568817118
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:516
Uitgever:CRC Press
Druk:1

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        3D Engine Design for Virtual Globes