Design Beyond Devices
Samenvatting
Your customer has five senses and a small universe of devices. Why aren’t you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer’s humanity drive the experience—not a specific device or input type. Learn the techniques you’ll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices.
Who this book is for
- Designers working on nontraditional experiences like Amazon Echo Show, Google Home, wearables, VR, or AR.
- Students of interaction design and those working in academic research
- Technology enthusiasts outside the design world: product managers, solo developers, etc.
Key takeaways
Frameworks for thinking about human interaction, an overview of all current technologies from touch and voice through AI and VR, and instructions on how to explore and document your work.
Specificaties
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