Hello Flex 4

Specificaties
Paperback, 210 blz. | Engels
Manning | 1e druk, 2010
ISBN13: 9781933988764
Rubricering
Hoofdrubriek : Computer en informatica
Manning 1e druk, 2010 9781933988764
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

Flex should be as easy to learn as it is to use. And with Hello! Flex 4, it is! This illustrated tutorial builds your know-how from the first Hello World example up to a practitioner level using an entertaining style that makes learning a breeze. You'll learn to make easy-to-use interfaces, eye-catching animations, and powerful data-driven features.

Hello! Flex 4 progresses through 26 self-contained examples selected so you can progressively master Flex. They vary from small one-page apps, to a 3D rotating haiku, to a Connect Four-like game. And in the last chapter you'll learn to build a full Flex application called SocialStalkr—a mashup that lets you follow your friends by showing their tweets on a Yahoo map.

Whether you're a weekend web developer or you want big things from Flex, this book is a great place to start.

Learn how to:
- Create engaging animations and transitions
- Handle user input
- Access and display data
- Communicate with the server
- Use open-source components

Specificaties

ISBN13:9781933988764
Taal:Engels
Bindwijze:paperback
Aantal pagina's:210
Uitgever:Manning
Druk:1

Inhoudsopgave

Preface
Acknowledgments
About this book
About Hello! books

1. Getting started
-Why Flex 4?
-Session 1 Hello! Flex
-Session 2 Dispatching and listening for events
-Session 3 The Bindable annotation and data binding
-Session 4 Flex application structure overview
-Session 5 Spark, Halo, and Flex 4 namespaces

2. ActionScript 3, XML, and E4X
-Session 6 Variables, functions, types, and scope
-Session 7 Objects, Arrays, Collections, and Looping
-Session 8 Interfaces, casting, is, and as
-Session 9 Inheritance
-Session 10 E4X, XML, XMLList, and XMLListCollections

3. Hello Spark: primitives, components, FXG and MXML graphics, and even video
-Session 11 Spark primitives
-Session 12 Simple Spark components
-Session 13 Data-driven Spark components (Lists)
-Session 14 FXG and MXML graphics-building a game
-Session 15 Camera and video-a fake Twitter client

4. Spark containers, view states, effects, and styling
-Session 16 Spark containers and layouts
-Session 17 View states
-Session 18 Effects and animation
-Session 19 CSS styling
-Session 20 Peeking behind the MXML curtain
-Session 21 The Spark component lifecycle

5. Halo Flex 4: Using DataGrid, Navigator Containers, and Popups
-Session 22 List and DataGrid
-Session 23 TabNavigator, ViewStack, and Accordion
-Session 24 Alert.show and the PopupManager

6. Building user-friendly forms using Flex formatters and validators
-Session 25 Formatters and validators
-Session 26 Real-world forms, formatters, and validators

7. Cairngorm in Action: SocialStalkr (Twitter + Yahoo! Maps)
-Creating the SocialStalkr project
-Getting started with Twitter
-Getting started with Yahoo! Maps
-Cairngorm
-Cairngorm history and motivation
-Downloading and installing Cairngorm 2.2.1
-Cairngorm event sequence overview
-Creating the main application
-Creating the ModelLocator
-Creating the control package
-Creating CairngormUtils and ServiceUtils
-Creating the TwitterDelegate
-Creating the commands
-Creating the visual components

Index

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