OpenGL ES 2 for Android

A Quick-Start Guide

Specificaties
Paperback, 321 blz. | Engels
Pragmatic Bookshelf | 1e druk, 2013
ISBN13: 9781937785345
Rubricering
Hoofdrubriek : Computer en informatica
Pragmatic Bookshelf 1e druk, 2013 9781937785345
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Learn everything you need Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.

This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.

Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.

OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Specificaties

ISBN13:9781937785345
Taal:Engels
Bindwijze:paperback
Aantal pagina's:321
Druk:1
Verschijningsdatum:10-6-2013

Over Kevin Brothaler

Kevin Brothaler is the founder of Digipom, a mobile software development shop. He has extensive experience in Android development, and he also manages "Learn OpenGL ES":http://www.learnopengles.com/, an online set of OpenGL tutorials for Android and WebGL.

Andere boeken door Kevin Brothaler

Inhoudsopgave

Foreword
Acknowledgements
Welcome to OpenGL ES for Android!

1. Getting started

Part 1: A Simple Game of Air Hockey
2. Defining vertices and shaders
3. Compiling shaders and drawing to the screen
4. Adding color and shade
5. Adjusting to the Screen's aspect ratio
6. Entering the third dimension
7. Adding detail with textures
8. Building simple objects
9. Adding touch feedback: Interacting with Our Air Hockey

Part 2: Building a 3D World
10. Spicing things up with particles
11. Adding a Skybox
12. Adding Terrain
13. Lighting up the world
14. Creating a live wallpaper
15. Taking the next step

A1: The matrix math behind the projections
A2: Debugging

Bibliography
Index

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        OpenGL ES 2 for Android