Section 1 Professional and Methodological Issues.- Preparing the Gaming Profession to Deal with Problems of the Twenty-first Century.- Applying Principles of Graphic Design to Game Design.- A Global Model of Simulation and Game Evaluation.- Information Technology and Simulation Games.- Towards a Concept of Meta-Game: Some Applied Results.- Software to Communicate Global Models.- Modeling Organizations with Visual Agents.- Future Perspectives for Global Modeling.- Behavioral/Social System Simulation.- Section 2 Communication and Culture.- Communication and Understanding Around the World.- Synchrony in Intercultural Communication.- Global Network Simulation: An Environment for Global Awareness.- Global University for Global Peace Gaming.- Establishing Cross-Cultural Connections in the Classroom.- Collaborative Creation of Adventure Games in the ESL One-Computer Classroom.- Chinese Word Games for School Children.- Simulation/Gaming for Language Learning in China.- Training International Commercial Negotiators Through Simulation.- Global Modelling: A Game-Generating Game.- Simulation Structure and Attitude Change in a High Technology Culture.- Section 3 Environmental and Developmental Issues.- Introducing Gaming-Simulations into the Planning Process in a Developing Country.- The NEW COMMONS GAME.- Asian Agriculture: A Tragedy of the Commons in the Making?.- Three Simulation/Games and Their Impact on Participants.- Global Change and the Cross-Cultural Transfer of Policy Games.- Policy Exercises on Global Environmental Problems.- An Open Simulation-Game with a TV Studio as a Tool for Long-Term Policy Formation.- A Computer-Supported Meeting Environment for Policy Exercises.- Municipal Planning Room for Policy Exercises.- Space Influences on Earth’s Ecological and Economic Systems.- Section 4 Economics and Business.- Global Changes in Business and Economics.- An Econometric Simulation Model: The Case of FUGI/MS.- Managing Post-Communist Economy: A Gaming/Simulation Study.- Strategic Decision Making in Business Gaming.- Management Games in the International Business Classroom.- Business and Engineering Gaming in the Ukraine.- Stock Market Simulation.- Using Spreadsheets for Complex Business Simulations.- A Holistic Approach to Using a Marketing Strategy Simulation.- Simulation Gaming and the Improvement of Quality.- Section 5 Assembled Abstracts.- Building More Meaning into the Organizational Modeling Process.- Organizational Modeling: Rationales, Issues, and Methods.- Using a Simulation Tool for Defining Global Problems.- A Proposal for the Development of an International Business Simulation Laboratory.- Law, Contract, and Power.- Design of a Computer Game for Managing an Apparel Retail Store.- A Micro World for Kanji Learning.- Game Paradigm CAI.- Residents’ Attitude Shifts in an Environmental Dispute: A Case Study on a Golf Course Location Dispute.- Future Status of Airborne Infectious Diseases: Evolution and Eradication.- Development of a Game-Wise CAI and the Prerequisites.- Heat Trap: Methodological Considerations for a Policy Exercise on Greenhouse Gas Emissions.- History Education and the Use of Simulation/Games.- Modeling and Managing a Top Management Game by an Expert System Tool.- Differences that Make a Difference: Intercultural Communication, Simulation, and the Debriefing Process.- Capturing Organizational Knowledge Through Modeling.- Modeling and Diagnosing a Misconception by Hypothesis-Based Reasoning for ITS.- On Problem Solving and Decision Making of MUSAS, a Musical Arrangement System.- Simulation of Polarization from Each Group Decision.- Gaming/Simulation for Research into Road Pricing.- A Simulation Based on a Self-Referential Model of Organizational Intelligence.- Business Games in Managerial Training/Development and the Transition to a Free Market Economy.- A Simplified Simulation Model for Country Risk Evaluation.- Analysis and Simulation of Credential Competition.- Strategy Formation in Universities: Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies.- Concept Formation Model of the Shape of Two-Dimensional Multimodal Functions and Its Application to Optimization.- A Classroom Simulator for Computer Language Education.- One Step Beyond: Problems with Traditional Game Evaluation.- Automating Model Formulation for Decision Support.- A Simulation Approach to Process Modeling in Information Systems Analysis and Design.