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Computers and Education

E-Learning, From Theory to Practice

Specificaties
Paperback, blz. | Engels
Springer Netherlands | e druk, 2014
ISBN13: 9789400787278
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Juridisch :
Springer Netherlands e druk, 2014 9789400787278
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Samenvatting

This book contains a selection of contributions presenting the latest research in the field of computers in education and, more specifically, in e-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues. These include issues such as Learning Management Systems as well as innovative aspects such as personalized or ubiquitous learning.

Specificaties

ISBN13:9789400787278
Taal:Engels
Bindwijze:paperback
Uitgever:Springer Netherlands

Inhoudsopgave

A history of e-learning: Echoes of the pioneers; LRN: E-Learning Inside and Outside the Classroom: Supporting Collaborative Learning Communities using a Web Application Toolkit study; Educational modelling languages: A Conceptual Introduction and a High-Level Classification; Representing adaptive and adaptable Units of Learning: How to model personalized e-Learning in IMS Learning Design; Schoolsenses@internet children as multisensory geographic information creators; Design and development of digital educational content: Institutional proposals and actions; Applying semantic techniques to integrate electronic course catalogues; Tele-education of the Instruction Dynamic Scheduling using a Web Simulator; Universalizing Chasqui repositories with a flexible importation/exportation system; An approach for modelling interactive and collaborative aspects in CSCL systems; SKC: Measuring the Users Interaction Intensity; SWAD: Web System for Education Support; Towards the Everyday Computing in the Classroom Through RFID; Using Java and C# for educational simulators: the case of Simple-2; Iterative design of Learning Processes; Design by Contract -Based Selection and Composition of Learning Objects; Online evaluation at higher and secondary education: A teaching and learning experience; Game design: an interesting strategy to teach genetic algorithms; Instructional theories to model educational content: a case study.

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        Computers and Education