Boeken van David Eberly

Philip Schneider David Of Geometric Tools David Eberly
Geometric Tools for Computer Graphics
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Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. Meer
David Eberly
Game Physics 2nd Edition
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The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Meer
David Eberly
3D Game Engine Design
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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. Meer
David (Geometric Tools, Redmond, Washington, USA) Eberly David Eberly
3D Game Engine Architecture
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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Meer

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