

Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods.
Meer over David EberlyGame Physics 2nd Edition
Samenvatting
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations.
The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.
Key Features:
- CD-ROM with extensive C++ source code that supports physical simulation; has many illustrative applications for Windows, Linux, and OS X; and is compatible with many game engines - including the Wild Magic engine, for which the complete source code is included.
- Includes exercises for instructional use and review of essential mathematics.
- Revised and updated to include a new chapter about fluid dynamics based on the Navier-Stokes equations and new sections on the physics tick, multithreaded and multiprocessor Collision culling, and velocity-based dynamics.
Specificaties
Inhoudsopgave
Figures
Tables
Preface to the second edition
Preface to the first edition
About the CD-ROM
1. Introduction
2. Basic Concepts from Physics
3. Rigid Body Motion
4. Deformable Bodies
5. Fluids and Gases
6. Physics Engines
7. Linear Algebra
8. Affine Algebra
9. Calculus
10. Quaternions
11. Differential Equations
12. Ordinary Difference Equations
13. Numerical methods
14. Linear Complementarity and Mathematical Programming
Bibliography
Index
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