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Real Time Cameras

A Guide for Game Designers and Developers

Specificaties
Gebonden, 530 blz. | Engels
CRC Press | 1e druk, 2009
ISBN13: 9780123116345
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CRC Press 1e druk, 2009 9780123116345
€ 182,95
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Samenvatting

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.

Specificaties

ISBN13:9780123116345
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:530
Uitgever:CRC Press
Druk:1

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€ 182,95
Levertijd ongeveer 11 werkdagen
Gratis verzonden

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        Real Time Cameras