Casual Game Design

Designing Play for the Gamer in All of Us

Specificaties
Paperback, 245 blz. | Engels
Morgan Kaufmann Publishers | 1e druk, 2010
ISBN13: 9780123749536
Rubricering
Hoofdrubriek : Computer en informatica
Morgan Kaufmann Publishers 1e druk, 2010 9780123749536
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers.

You will learn:
- Analyzing and discussing the Mechanics that make a game engaging
- How to look for game design inspiration in everything from games to playful activities
- Stripping down game ideas to the core elements of fun and build from there
- Combining established Mechanics into entirely new games
- Endorsed by the IGDA - The International Game Developer's Association

Specificaties

ISBN13:9780123749536
Taal:Engels
Bindwijze:paperback
Aantal pagina's:245
Druk:1

Over Gregory Trefry

Gregory Trefry, Greg Trefry has designed everything from web-based MMOs to hit casual games to alternate reality games. Prior to co-founding the independent game studio Gigantic Mechanic, Greg was the Creative Director on Gamestar Mechanic. Before that he was a Senior Game Designer at Gamelab. In 2006 he created the Come Out & Play Festival, a festival of street games that brings designers and players from around the world to New York City every summer for three days of play. He teaches game design and development at New York University's Interactive Telecommunications Program and Parsons The New School for Design.

Andere boeken door Gregory Trefry

Inhoudsopgave

Introduction

1. What is Casual Gaming?
2. The Game Mechanic at Work
3. Play is the Thing
4. Matching
5. Sorting
6. Seeking
7. Managing
8. Hitting
9. Chaining
10. Constructing
11. Bouncing, Tossing, Rolling and Stacking
12. Socializing

Index

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        Casual Game Design