Cinema 4D 11 Workshop

Specificaties
Paperback, 332 blz. | Engels
Focal Press | 1e druk, 2010
ISBN13: 9780240811956
Rubricering
Hoofdrubriek : Computer en informatica
Focal Press 1e druk, 2010 9780240811956
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 11. This revised and updated volume includes detailed tutorials, suitable for novices and experienced users alike, demonstrates how to navigate the redesigned UI and orients you to the workflow. The experienced author also guides you through new features such as Doodle, Global Illumination, and Motion clips.

Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
- Light, texture, and shade with CINEMA's material system, BodyPaint 3D, and the integrated shaders
- Learn new rendering and lighting methods such as Global Illumination and Physical Sky and how to light indoor and outdoor scenes
- Build complex mechanical and organic models using NURBS and polygon tools
- Develop enhanced skills for MOCCA and learn how to model and animate virtual characters
- Work with specialized tools such as HAIR, PyroCluster, Dynamics, and MoGraph fpor special effects
- The companion website provides all of the required tutorial media and an online-only bonus chapter to help you get started using CINEMA 4D

Specificaties

ISBN13:9780240811956
Taal:Engels
Bindwijze:paperback
Aantal pagina's:332
Uitgever:Focal Press
Druk:1

Over Arndt von Koeningsmarck

Arndt von Koenigsmarck, Owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

Andere boeken door Arndt von Koeningsmarck

Inhoudsopgave

1. Short Projects
-Modeling with Parametric Objects-A Flashlight
-Modeling with the HyperNURBS Object
-Modeling and Antique Vase

2. Advanced Workshops
-Illumination a Room
-Lighting and outdoor scene

3. Animation Techniques
-Basic setting of a scene
-The animation palette and the editing of animations
-The Timeline
-Animating with dynamics
-Particle effects
-Filling a stadium with MoGraph

4. Character Animation
-The sketch phase
-The modeling of the character
-Applying joints and weightings to the character
-Animating the character
-Game development

Index

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        Cinema 4D 11 Workshop