Gratis boekenweekgeschenk bij een bestelling boven de €17,50 (geldt alleen voor Nederlandstalige boeken)

Introduction to Computer Graphics with OpenGL ES

Specificaties
Paperback, 326 blz. | Engels
CRC Press | 1e druk, 2021
ISBN13: 9780367781187
Rubricering
Juridisch :
CRC Press 1e druk, 2021 9780367781187
€ 64,45
Levertijd ongeveer 11 werkdagen
Gratis verzonden

Samenvatting

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:

Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces

Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics

Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed

Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

Specificaties

ISBN13:9780367781187
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:326
Uitgever:CRC Press
Druk:1

Net verschenen

€ 64,45
Levertijd ongeveer 11 werkdagen
Gratis verzonden

Rubrieken

    Personen

      Trefwoorden

        Introduction to Computer Graphics with OpenGL ES