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Using Games and Simulations for Teaching and Assessment

Key Issues

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Paperback, 312 blz. | Engels
Taylor & Francis | 1e druk, 2016
ISBN13: 9780415737883
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Taylor & Francis 1e druk, 2016 9780415737883
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Specificaties

ISBN13:9780415737883
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:312
Druk:1

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€ 74,16
Levertijd ongeveer 11 werkdagen
Gratis verzonden

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        Using Games and Simulations for Teaching and Assessment