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Video Game Policy

Production, Distribution, and Consumption

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Paperback, 288 blz. | Engels
Taylor & Francis | 1e druk, 2017
ISBN13: 9780815396376
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Juridisch :
Taylor & Francis 1e druk, 2017 9780815396376
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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Specificaties

ISBN13:9780815396376
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:288
Druk:1

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        Video Game Policy