The Computer Graphics Manual

Specificaties
Gebonden, 1496 blz. | Engels
Springer London | 2011e druk, 2011
ISBN13: 9780857298850
Rubricering
Juridisch :
Springer London 2011e druk, 2011 9780857298850
Onderdeel van serie Texts in Computer Science
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. 
Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Specificaties

ISBN13:9780857298850
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:1496
Uitgever:Springer London
Druk:2011

Inhoudsopgave

<p>Part I: Basic Techniques.- Historical Notes.- Raster Graphics.- Scan Conversion.- Part II: Transformations and Projections.- Transformations.- Parallel Projections.- Perspective Projection.- Nonlinear Projections.- Part III: Curves and Surfaces.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- Part IV: Advanced Techniques.- Rendering.- Visible Surface Determination.- Computer Animation.- Graphics Standards.- Color.- Fractals.- Part V: Image Compression.- Compression Techniques.- Transforms and JPEG.- The Wavelet Transform.- Part VI: Graphics Devices.- Graphics Devices.- Part VII: Appendixes.<br/></p>

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        The Computer Graphics Manual