Beginning Programming with C++ for Dummies
Samenvatting
Programming made easy with the definitive guide to the popular C++ language
Want to get started with programming but don t know quite where to begin? This complete guide to learning C++ programming will help you start your journey! Learn to walk the programming walk while figuring out how to use C++, install and use the compiler, work with loops, grasp objects and classes, and write real programs that work.
- Let’s get started - get a complete grasp of what computers need to work, what algorithms are, and how programming languages function
- Get functional - find out how to write simple expressions, declare integer variables, and make decisions within a program
- Exterminate - get the bugs out of your programs with an in–depth look at debugging, unit tests, and using predefined preprocessor commands
- Take it one step further - explore more advanced topics on your own, with tips on where to start and how to find more information
Open the book and find:
- How programming languages work
- How to master basic development concepts in C++
- Tips for getting rid of bugs in your code
- How to work with integer and character expressions
- The essential parts of control and looping structures
- How to use constructors and destructors
- How to build data structures that mimic the real world
- Advanced language features to ramp up your code
Specificaties
Inhoudsopgave
Part 1: Getting Started with C++ Programming.
1. What Is a Program?
2. Installing Code::Blocks.
3. Writing Your First Program.
Part 2: Writing a Program: Decisions, Decisions.
4. Integer Expressions.
5. Character Expressions.
6. if I Could Make My Own Decisions.
7. Switching Paths.
8. Debugging Your Programs, Part 1.
Part 3: Becoming a Functional Programmer.
9. while Running in Circles.
10. Looping for the Fun of It.
11. Functions, I Declare!
12. Dividing Programs into Modules.
13. Debugging Your Programs, Part 2.
Part 4: Data Structures.
14. Other Numerical Variable Types.
15. Arrays.
16. Arrays with Character.
17. Pointing the Way to C++ Pointers.
18. Taking a Second Look at C++ Pointers.
19. Programming with Class.
20. Debugging Your Programs, Part 3.
Part 5: Object-Oriented Programming.
21. What Is Object-Oriented Programming?
22. Structured Play: Making Classes Do Things.
23. Pointers to Objects.
24. Do Not Disturb: Protected Members.
25. Getting Objects Off to a Good Start.
26. Making Constructive Arguments.
27. Coping with the Copy Constructor.
Part 6: Advanced Strokes.
28. Inheriting a Class.
29. Are Virtual Functions for Real?
30. Overloading Assignment Operators.
31. Performing Streaming I/O.
32. I Take Exception!
Part 7: The Part of Tens.
33. Ten Ways to Avoid Bugs.
34. Ten Features Not Covered in This Book.
Index.
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