Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL APIs

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Gebonden, 528 blz. | Engels
Apress | 2007e druk, 2007
ISBN13: 9781590598177
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Apress 2007e druk, 2007 9781590598177
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Samenvatting

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Specificaties

ISBN13:9781590598177
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:528
Uitgever:Apress
Druk:2007

Inhoudsopgave

A table of contents is not available for this title.

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€ 66,99
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        Pro Java 6 3D Game Development