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CryENGINE 3 Cookbook

Specificaties
Paperback, 311 blz. | Engels
Packt Publishing | 1e druk, 2011
ISBN13: 9781849691062
Rubricering
Hoofdrubriek : Computer en informatica
Packt Publishing 1e druk, 2011 9781849691062
Verwachte levertijd ongeveer 13 werkdagen

Samenvatting

'The CryENGINE3 CookBook' is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.

What you will learn from this book :
- Create and animate AAA characters and other objects and integrate them into your project using the tools available in the CryENGINE 3 Sandbox
- Implement CryENGINE's next generation, real time lighting technology for your world by exploring the use of atmospheric lighting and effects used for games such as Crysis2
- Manipulate the advanced AI available to game designers in the CryENGINE3.
- Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
- Optimize your creations for optimal performance with maximum visual impact.
- Use visual scripting to create amazingly complex real-time events.

This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book

Specificaties

ISBN13:9781849691062
Taal:Engels
Bindwijze:paperback
Aantal pagina's:311
Druk:1
Verschijningsdatum:5-10-2011

Over Dan Tracy

Dan Tracy is Crytek's Technical Level Designer for the award-winning CryENGINE and Crysis 2. He is responsible for the creation and maintenance of numerous technical features and external applications used for telemetry and optimization. Viewed as more than a level designer, Dan prides himself on pushing the envelope when it comes to improving both technical and game related designs across multiple production disciplines. Dan was recruited by Crytek in 2009 after the previous year working as a Quality Assurance Technician for BioWare. He was recruited due to his pivotal role in co-founding and leading development on the award winning total conversion project 'MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been interviewed by multiple media outlets. Dan is a passionate gamer, but an even more passionate modder and game designer with vast knowledge and experience with multiple engines and titles including Never Winter Nights' “Aurora”, Battlefield's engine “Frostbite”, Unreal 3, and CryENGINE.

Andere boeken door Dan Tracy

Over Sean Tracy

Sean Tracy is Crytek's Senior Field Application Engineer for the award-wining CryENGINE. He is responsible for adapting the engine and its features to individual licensees, as well as developing full technical and 'vertical slice' demos for prospective and existing clients. Describing himself as a 'generalizing specialist', he also gives support directly to CryENGINE licensees, while designing and maintaining their workflows, pipelines and development techniques. Sean was recruited by Crytek in 2008 after working as an electronics technician for the Canadian Military. He was recruited due to his role in founding and leading the development on the award winning total conversion project 'MechWarrior:Living Legends'. Since then, he has been featured in numerous gaming magazines and has been invited to speak at many game related trade shows and seminars. He is an avid gamer with extensive modding experience on titles including Never Winter Nights, The Battlefield engine “Frostbite” , Doom and Quake.

Andere boeken door Sean Tracy

Inhoudsopgave

Preface

1. CryENGINE 3: Getting Started
2. Sandbox Basics
3. Basic Level Layout
4. Environment Creation
5. Basic Artificial Intelligence
6. Asset Creation
7. Characters and Animation
8. Creating Vehicles
9. Game Logic
10. Track View and Cut-Scenes
11. Fun Physics
12. Profiling and Improving Performance

Index

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        CryENGINE 3 Cookbook