

Dan Tracy is Crytek's Technical Level Designer for the award-winning CryENGINE and Crysis 2.
Meer over de auteursCryENGINE 3 Cookbook
Samenvatting
'The CryENGINE3 CookBook' is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.
What you will learn from this book :
- Create and animate AAA characters and other objects and integrate them into your project using the tools available in the CryENGINE 3 Sandbox
- Implement CryENGINE's next generation, real time lighting technology for your world by exploring the use of atmospheric lighting and effects used for games such as Crysis2
- Manipulate the advanced AI available to game designers in the CryENGINE3.
- Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
- Optimize your creations for optimal performance with maximum visual impact.
- Use visual scripting to create amazingly complex real-time events.
This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book
Specificaties
Over Sean Tracy
Inhoudsopgave
1. CryENGINE 3: Getting Started
2. Sandbox Basics
3. Basic Level Layout
4. Environment Creation
5. Basic Artificial Intelligence
6. Asset Creation
7. Characters and Animation
8. Creating Vehicles
9. Game Logic
10. Track View and Cut-Scenes
11. Fun Physics
12. Profiling and Improving Performance
Index
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