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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings

Specificaties
Paperback, 560 blz. | Engels
Springer Berlin Heidelberg | 2011e druk, 2011
ISBN13: 9783642234552
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Springer Berlin Heidelberg 2011e druk, 2011 9783642234552
Onderdeel van serie Lecture Notes in Computer Science
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.

The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Specificaties

ISBN13:9783642234552
Taal:Engels
Bindwijze:paperback
Aantal pagina's:560
Uitgever:Springer Berlin Heidelberg
Druk:2011

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        Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications