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3ds Max Modeling for Games

Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Specificaties
Paperback, 480 blz. | Engels
Focal Press | 2e druk, 2011
ISBN13: 9780240815824
Rubricering
Hoofdrubriek : Computer en informatica
Juridisch :
Focal Press 2e druk, 2011 9780240815824
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time.

Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

- New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
- Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
- Completely updated gallery allows the reader to build on various models

Specificaties

ISBN13:9780240815824
Trefwoorden:games, 3ds Max
Taal:Engels
Bindwijze:paperback
Aantal pagina's:480
Uitgever:Focal Press
Druk:2
Verschijningsdatum:17-6-2011

Over Andrew Gahan

Andrew Gahan is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, ZBrush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins).

Andere boeken door Andrew Gahan

Inhoudsopgave

1. Introduction to 3dsmax
2. Basics of Modeling and Texturing
3. Low Poly Modeling Techniques continued
4. Low Poly Vehicle
5. Low Poly Character
6. Creating Trees and Foliage
7. Low poly Environment
8. Normal Map creation in detail
9. Ambient Occlusion in detail
10. Portfolio creation and Interview

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        3ds Max Modeling for Games